"In one of the most heavily guarded parts of the city, Hitena District is home to some of the most dangerous people in the country. A hacker infiltrates the area and plans on taking down whoever is behind the corruption..."
Contribution to development
• Original models, textures, and animations.
• Post-processing, camera animation, and video production.
This project was a submission for Unity's Neon Challenge. The project utilizes Cinemachine and Post Processing Slack, both of which were required assets for the project. The main challenge of this project was creating an environment based on a theme and having it complete under a deadline of just a few weeks.
Additionally, I put focus on creating original assets rather than using the Unity Asset Store.
I started out by looking at existing concept art and creating prototype scenes. Once I settled on a scene, I began work on creating models and textures.
Some post processing came in the form of bloom, which helped establish the neon aesthetic, color correction, and depth of field.
Engine: Unity 2017.3