"After becoming trapped in a dilapidated building in the industrial part of town, an urban explorer must now find their way out using whatever they can find."
Contribution to development
• Initial prototype, scripting, and level design.
• Models, environment art, and sound.
• Scene optimization and post-processing.
Urbex is the spiritual successor to a school project I created nearly a year earlier called Midnight Shift. Both games feature dark, uncomfortable environments and a sense of uneasiness that permeates every step the player takes.
This project was entirely a solo endeavor but I did get assistance from Ray for the mannequin model. The project originally started out as a remaster of Midnight Shift, but rather than re-doing the same game, it would have been more of a challenge to create an entirely new environment and scenario.